54 cards
52-card deck + Jokers
The same deck with its two Jokers left in — usually as wild cards.
Most packs ship with two Jokers (often one colored, one black-and-white). Many games ignore them, but plenty of games — and even more house rules — use Jokers as wild cards, bonus cards or penalty cards.
When a guide lists the 54-card deck, it means the Jokers are part of the official game or a popular variation. You'll always see exactly what a Joker does.
- Base deck
- Standard 52 cards
- Extras
- 2 Jokers
- Typical role
- Wild card, bonus, or penalty
- Total
- 54 cards
Every card in the deck
Spades
Hearts
Diamonds
Clubs
Jokers
Full guides
Ready to play
Coming soon
More on the way
Know one of these well? Share your rules and help us write the guide.
- Coming soonRummy
Canasta
Partners build melds of seven cards called canastas, using 2s and Jokers as wild cards.
- Players
- 2–6
- Deck
- 52 + Jokers
- Level
- Medium
- Coming soonSpeed & slapJ
Egyptian Ratscrew
aka ERS, Slap
Take turns flipping cards to a central pile. Slap it on doubles and sandwiches to win the whole stack.
- Players
- 2–6
- Deck
- Standard 52
- Level
- Easy
- Coming soonTrick-taking
Euchre
Partners name trump and race to take three of five tricks. The Jacks of trump color are the bowers.
- Players
- 4
- Deck
- Standard 52
- Level
- Medium
- Coming soonFamily & kidsQ
Golf
aka Six-Card Golf
Swap cards into your face-down grid to build the lowest-scoring layout over nine rounds.
- Players
- 2–6
- Deck
- Standard 52
- Level
- Easy
- Coming soonFamily & kidsQ
Old Maid
Pair off your cards and draw from your neighbor — whoever is left holding the unpaired Queen loses.
- Players
- 2–8
- Deck
- Standard 52
- Level
- Easy
- Coming soonShedding
President
aka Scum, Asshole, Kings
Shed cards by beating the previous play. Finishing order decides who's President and who's Scum next round.
- Players
- 4–8
- Deck
- Standard 52
- Level
- Easy
- Coming soonRummy
Rummy 500
aka 500 Rum
Meld sets and runs, lay off on anyone's melds and take whole runs of the discard pile — first to 500 wins.
- Players
- 2–8
- Deck
- Standard 52
- Level
- Medium
- Coming soonTrick-taking
Spades
Partners bid how many tricks they'll take; spades are always trump. Make your bid — or go nil.
- Players
- 4
- Deck
- Standard 52
- Level
- Medium
- Coming soonFamily & kidsQ
War
Both players flip a card; the higher card takes both. Ties trigger a war. Win every card to win the game.
- Players
- 2
- Deck
- Standard 52
- Level
- Easy
